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I Am Graphics And So Can You :: An Aside :: Motivation & Effort — Faster Than Life
Real-Time YCoCg DXT Compression
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id Tech 5 Challenges: Texture Virtualization and Massive Parallelization | Geeks3D
Publications =-
id Tech 5 Challenges: Texture Virtualization and Massive Parallelization | Geeks3D
Jan Paul van Waveren, programmer for over three generations of id Software tech, has passed away | Shacknews
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Photos and pictures of Jan Paul van Waveren
MAP19: The Pits Of Doom (The Abyss) - The Doom Wiki at DoomWiki.org
Can we appreciate id Software for stuff like this. : r/Doom
J.M.P. WAVEREN | Technical Director | Research profile
id Software & Incredibuild Case Study | Incredibuild
The Doom 3 Network Architecture (2006) | uDocz
Programmierer Jan Paul van Waveren gestorben | Quake Haus
Jan Paul van Waveren, programmer for over three generations of id Software tech, has passed away | Shacknews
New Screens of Rage
id Software & Incredibuild Case Study | Incredibuild
John Carmack on Twitter: "Jan Paul van Waveren passed away today. The best developer I ever worked with, my right hand, and a good friend. It was an honor." / Twitter
Using Virtual Texturing to Handle Massive Texture Data
Doom3 BFG Documentation
J.M.P. WAVEREN | Technical Director | Research profile